Miyerkules, Oktubre 14, 2015

Cone of Experience

     The Cone of Experience by Edgar Dale

         The cone device is a visual metaphor of learning experiences, in which the various types of audio-visual materials are arranged in the order of increasing abstractness as one proceeds from direct experiences.
-         The sensory aids in the cone of experience is often overlap and sometimes blend into one another.

-     For teaching implication is to avoid teaching directly at the symbolic level of thought without adequate foundation of the concrete.



              
       Here’s a version with some overlays to indicate those learning activities that are active and passive



Active learning would include those activities that charge our brains and capacities to remember what we are experiencing. Passive learning would include those activities that people can still learn from, but not generally as effective as active learning.
Given this, we should realize that every human being is different. We as instructors and educators should be flexible to adapt to every person’s learning style and seek out their needs.



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