The Cone of Experience by Edgar Dale
The cone device is a visual metaphor of learning experiences,
in which the various types of audio-visual materials are arranged in the order
of increasing abstractness as one proceeds from direct experiences.
- The
sensory aids in the cone of experience is often overlap and sometimes blend
into one another.
- For
teaching implication is to avoid teaching directly at the symbolic level of
thought without adequate foundation of the concrete.
Here’s a version with some overlays to indicate those learning activities
that are active and passive
Active
learning would include those activities that charge our brains and capacities
to remember what we are experiencing. Passive learning would include those
activities that people can still learn from, but not generally as effective as
active learning.
Given
this, we should realize that every human being is different. We as instructors
and educators should be flexible to adapt to every person’s learning style and
seek out their needs.
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